Session Zero into session one notes:
You have all met up and formed an alliance of a sort, after each of you has made your way to the region known as Khanduras, within the realm of Sanctuary…. for whatever reason that drove you here.
Some of you have ventured here at the promise of untold riches, others come for the glory of battle, and to follow a sense of intrigue to satiate your curiosity, one of you is a victim of pure circumstance and has fled to safety… whilst others have come to answer what you believe to be a higher calling.
During your travels, you have each have faced some hardships, some more than others, as such is the burden of traveling through and living in this cursed world.
Many of you know very little of what lies here, and the events which have unfolded recently, which lead you to this moment, and though you each took different paths, your journeys have converged here and now, at a makeshift Rogue encampment.
Your first day was spent helping out inside the encampment, getting to know the people who reside there and reinforcing the area… It was no homely comfort, but the night was filled with drinking, eating, sharing stories, and conversing around a campfire… before finally getting in some much needed rest inside a newly formed Barracks.
You all have met a couple of very watchful Rogue guards as you entered the encampment though… who you as a party have named “The Twins”, and during the early hours of the morning, while rest was being had, you all awaken to the sound of alarm bells ringing at the south eastern gate, near to where the bridge is located.
It is a call to arms, but the Rogues who have set up camp here, are in no shape to fight just yet, and so, you all rushed towards the bridge, prepared for battle, and ready to face down and repel any invaders that come your way.
The stench of rotting flesh is being carried on this early morning breeze, along with the distinct smell of fire and ashes… which never seems to go away.
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Session one into session two notes:
Having managed to defeat a small wave of incoming undead, that threatened to slay all who reside within the encampment. This brave band of adventurers have returned after a gruelling battle, to rest up and restock their supplies – before they head out of what little safety they have… and into the unknown.
As they are about to embark on their journey into the wildlands that surround the encampment, the Seeress Akara, beckons the brave few over to her abode… where she has a request in store for them that she wishes to discuss.
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Session two into session three notes:
Having rested up, restocked your supplies as best you can, and spoken with a couple of the encampment dwellers, you finally moved towards the camp exit, where you discussed a task with Akara which is required of you.
The party have all agreed to aid the camp in this new task, and soon you all left the safety of the Rogue encampment (not without difficulty) and have now headed into the area that surrounds it, known as the Blood Moor… in search of an abandoned mine located somewhere within its boundaries.
As you have traversed the area, you have faced dangers head on, and have stealthily moved around others you felt were not worth dealing with physically.
A few chests were found here and there, and loot drops were sparse from the vanquished enemies… however, with high spirits you all pressed on, and have come to a rocky area found within the heart of the area, which you believe to be the place of what you seek.
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Session three into session four notes:
After killing and pillaging your way across the area, you have finally found the guarded entrance to the mine that you sought after, fought your way through it, and so have entered through the large gate, and headed down into the dark depths below… A sense of foreboding gripping you all with every step taken, as you traverse deeper through the tunnel.
At the end of which, opened up into a large chasm like area, which was divided into smaller sections, by large solid walls of stone.
Almost immediately as soon as you all exited the tunnel, you were set upon by the dwellers inside of the cavern, the Fallen that lived there had amassed an attack group, backed up by their powerful Shaman, and were waiting to strike…. Yet all they could achieve from this was to have their life extinguished by your hands, as you quickly and brutally overpowered them.
After the quick battle, you all took a few seconds to loot the bodies of the Fallen, and reinforced your resolve to press on.
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Session four into session five notes:
Having proceeded through the dark depths of the mine the party had found themselves in, along the way finding more Undead and Fallen to vanquish, they faced a foe which is large and brutish, however, though powerful, stood alone it never posed any real threat to the party, and it was quickly dealt with.
Heading further into the mine, things began to get a little interesting, the party managed to stumble across the very reason they have come to be there, but before diving in head first into combat, they decide it’s best to head back to the rogue encampment with the use of a town portal scroll they managed to salvage from the blood moor above… where they can safely prepare properly, for the fight to come.
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