Session five into session six notes:
The party have bravely faced the deformed zombie within the mine, and cleared out any remaining threats therein.
However, just before leaving on a triumphant note, Cade – The Assassin, decides he wants to see what the chest at the back of the area held inside.
Failing at finding the trap located on the rear side of the chest, he managed to trigger it, and as a result, a potent poison nova explodes from the chest and rips through the party, coating the area in a thick sticky green substance, which was accompanied by some sort of giant green cloud hovering only a few feet off the ground, which when breathed in caused instant sickness.
All but one of you escaped being poisoned, and two of you fell unconscious as the poison now inside your lungs and veins, was causing severe damage to your body overall.
Thinking quickly, antidotes were shared out, but realising that there wasn’t enough to go around, one of you opened up a portal back to town, wherein you could be safe, and get the potions you required to cure the rest of the party and their afflictions.
Taking a moment to rest, recuperate and gather your bearings, you all decide to get a few tasks done whilst in town… mainly identifying through ritual magic, the properties hidden within two rare magical artefacts, recently found within the Blood Moor.