Session 22 into session 23 recap:

When last we met, the party were seen stood near to a small room like area, after having just defeated a small group of wandering Carver demons.
However, the fight and expenditure of magic power, has caused Francis to feel unwell again, once more he’s pushing his limits, and falls ill… A combined effort really, of what is eating away at him on the inside, and how much he’s pushing himself to always do more physically and mentally.

So, with the aid of his trusted companions, and a curious and concerned Kester, Francis takes a seat in a nearby defensible room, and tries to recuperate a little, while the party head off to see what they can do about clearing a path through the cave.

Along the groove encrusted road, the party meet a group of Skeleton Warriors, followed by Skeleton Archers, but with careful moves, and a mix of might and magic, they soon bring their wrath upon the Skeletons, crushing their bones beneath their boots… That said, Kester did manage to catch up with the party and help with the endeavor, and Ophi found out the hard way, just how restricted she was with her magic, whilst she was stuck in this narrow passage.

Also along the way…. is a single chest, which Ophi manages to find a rather nice and ornately designed looking Dagger inside of it, which she holds onto until later on.
Just around the corner from there, is the exit to the cave itself. Kester informs Scarlett that Francis is seemingly a little better, and that he feels his aid is better suited here with them, as there’s nothing he can really do for Francis, and so with that, Kester offers to scout ahead, to see what he can find., which the party agree upon.

He turns into a Wolf and ascends the tunnel up into a place known as the Dark Woods, and soon after exiting, he manages to spot a few enemies, get a lay of the land, and decides that’s enough and returns to an awaiting party, back inside of the Underground Passage…. At this point he relays the information to them, and as a group they decide that they will not head there just yet, as they do not want to leave Francis behind on his own, plus there may be enemies and loot to be had down there still.

Heading back, the party check in on Francis, and see his is still incredibly sick, but stable and not dying. So, with this in mind, they take the remaining path, and soon run into a group of Fallen, who are living inside of the cave.
They are quickly killed, although the last one does attempt to play dead, but the game is up when he flinches as a result of Xerxes  intimidating roar, at which point the last of the Fallen, is slain.

Bodies and tents are searched, but for Ophi, a nice surprise was awaiting her…. As she approached the blazing campfire, she notices that her feather dropped by her departed Nix, was beginning to react the closer she got.
Ophi decided she would place the feather over the flames and back away, and as she did this, Nix was reborn from the flames once more, but the feather was now gone.

Whilst this was happening, Kester and Xerxes decide to search a small room off to one side of the camp, where not one, but two chests, were awaiting them.
Using keys, they bypass any traps and unlock both, gaining all items from the chests…. the Passage was now finally completely empty, of both loot, and monsters.

Once they were finished with the Fallen camp, the party returns to Francis, who is still alive, and cleverly using the Town Portal scroll from Ophi, they are all able to get Francis back to the Rogue Encampment, and bring themselves there too, for training, trading, mining, foraging, creating, gear swapping, and finally some well earned rest.

And so….. we pick up from here, just after the party have once again, taken a long rest, within the walls of the Rogue Encampment.